Pathfinder 2e Encounter Calculator

Balance your encounters with precision using the official XP budget system

Calculate Encounter Difficulty

Monsters

Pathfinder 2e encounter visualization showing party vs monsters

How the Pathfinder 2e XP Budget System Works

This calculator implements the official Pathfinder 2nd Edition XP budget system from the Core Rulebook. Each party level has specific XP thresholds for different difficulty categories, and monster XP is adjusted based on level differences from the party.

XP Budget by Difficulty (4-Player Party)

Party Level Trivial Low Moderate Severe Extreme
1 40 60 80 120 160
5 160 240 320 480 640
10 960 1280 1920 2880 3840
15 5120 7680 10240 15360 20480
20 30720 40960 61440 92160 122880

Monster XP Values by Level Difference

Party Level -4: 10 XP
Trivial threats, basic animals
Party Level -1: 30 XP
Weak opponents, minions
Party Level: 40 XP
Equal challenge
Party Level +2: 80 XP
Elite opponents
Party Level +4: 160 XP
Boss-level threats

šŸŽÆ Accurate Calculations

Based on official Pathfinder 2e encounter building rules from Archives of Nethys

āš”ļø Multiple Monsters

Add multiple monsters of different levels to calculate complex encounters with minions and bosses

⚔ Instant Results

Get immediate feedback on encounter difficulty as you adjust party size and monster composition

Example Encounters

Here are some balanced encounter examples using our calculator:

šŸ—”ļø Boss Fight (Severe)

Party: 4 Level 5 characters

Monster: 1 Level 7 creature

XP: 120 (Severe difficulty)

Perfect for climactic encounters

āš”ļø Balanced Fight (Moderate)

Party: 4 Level 3 characters

Monsters: 2 Level 3 creatures

XP: 90 (Moderate difficulty)

Standard encounter for regular play

šŸ¹ Minion Swarm (Low)

Party: 4 Level 8 characters

Monsters: 6 Level 6 creatures

XP: 240 (Low difficulty)

Great for feeling heroic

Pro Tips for Encounter Building

šŸ“Š Plan Your Adventure Day

The Pathfinder Core Rulebook suggests 6-8 moderate encounters per day. Mix difficulties based on story beats.

šŸŽ­ Consider Party Composition

Optimized parties can handle +10-20 XP above normal. New players might need -10-20 XP reduction.

šŸŒ Environmental Factors

Terrain, hazards, and positioning can increase effective difficulty. Factor these into your planning.

šŸ“ˆ Track Resources

Monitor spell slots, focus points, and consumables. Exhausted parties struggle with normal encounters.