PF2e Combat Calculator

Quick calculations for damage, healing, and combat effects

Damage Calculator

Healing Calculator

Condition Calculator

Quick Reference

Frightened X: -X to all checks and DCs
Sickened X: -X to all checks and DCs
Clumsy X: -X to Dex-based checks and DCs
Enfeebled X: -X to Str-based checks and DCs
Stupefied X: -X to Int/Wis/Cha checks and DCs
Drained X: -X to Con-based checks, max HP reduced

Combat Calculation Features

This calculator helps you quickly resolve combat actions using official Pathfinder 2e rules for damage, healing, and condition effects.

šŸŽ² Damage Rolling

Roll damage with proper dice notation, damage types, and critical hit multipliers for accurate combat resolution

šŸ’š Healing Calculator

Calculate healing from spells, potions, and natural recovery with different healing type modifiers

šŸŽ­ Condition Effects

Apply condition penalties to rolls and track how conditions affect character performance

Damage Types in Pathfinder 2e

Physical Damage:
Bludgeoning, Piercing, Slashing
Energy Damage:
Fire, Cold, Electricity, Acid, Sonic
Alignment Damage:
Good, Evil, Lawful, Chaotic
Special Damage:
Force, Mental, Positive, Negative

Combat Examples

Common combat calculations using our calculator:

āš”ļø Longsword Attack

Damage: 1d8+4 slashing

Critical: 2d8+8 slashing

Standard martial weapon damage

šŸ”„ Fireball Spell

Damage: 6d6 fire

Save: Basic Reflex save

Area damage spell calculation

šŸ’š Heal Spell

Healing: 1d8+8 magical

Range: Touch or 30 feet

Divine healing magic

Combat Resolution Tips

šŸŽ² Rolling Damage

Always roll damage dice separately from attack rolls. Critical hits double all damage dice but not flat bonuses.

šŸ›”ļø Resistance & Weakness

Apply resistance after all damage is calculated. Weakness is applied before resistance.

šŸŽ­ Stacking Conditions

Most conditions don't stack with themselves. Use the higher value when multiple sources apply the same condition.

⚔ Quick Resolution

Use average damage for minions and save rolling for important NPCs and dramatic moments.